OK, so there's more to the story of Rheamah Farsighted. That first combat was interesting and it reminded me of how tactical you can be (and have to be) in D&D. If I'd fought the kobolds with the bill instead of the short sword then she'd still be alive.
So, with the power of GM fiat, I've resurrected her and swapped some things around. I'm in two minds about the sickle as a weapon. It's not great for fighting but it fits so well with the idea of the farmer who became a warrior. I think I'll keep it for a while.
And there's more to the story.
When I sat down to roll her up, my eldest son walked past and asked me what I was doing. Before you know it he's made his own character: Michaelangelo the Mage. He got a little bored after a while (that's how long character creation takes when it's been so long between drinks) and asked me to play his first adventure for him. I re-did the kobold encounter and this time we survived. Hooray for party balance!
Later, I told him about game sessions and campaigns. I told him that there didn't have to be miniatures but that we could just imagine the story. And now he wants to keep playing "the game."
The light has come on in his eyes. He wants to know about the creatures in the monster compendium. He wants to know how to go up levels. He wants to know everything about the game.
Well, all the fun bits, anyway.
Tonight we played another encounter. This time he brought my other son in as well. The three of us continued our walk through the forest, fighting off a pack of jackals and then continuing our search for the wizard in the cottage. We found him and said that all we wanted was shelter for the night. He invited us in, fed us, and talked the night away. In the morning he taught Michaelangelo some more spells.
But the best part was this.
"When can we play again, Dad?"